Game Engine Gems

Posted: October 29, 2010 in News

So apparently theres yet another Gems series being published, this time on Game Engine Design, Game Engine Gems. The first edition is being authored by Eric Lengyel, who wrote the very popular book Mathematics for 3D Game Programming and Computer Graphics. I assume it will follow the structure of all the other Gems series, that being lots of tips and tricks chucked in by knowledgable people, generally from the Games Industry. Im not sure how this series will differ from Game Programming Gems, as that can be considered “Game Engine” related too. But I’m all for new books, so I’m not going to to complain. 🙂

“Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each “gem” presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.”

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