Practical Rendering Computation with Direct3D 11

Posted: September 29, 2011 in News

I recieved my copy of Practical Rendering and Computation with Direct3D 11 today and am slowly working my way through it. First thoughts are that its detailed, very detailed. The chapter on the rendering pipeline itself is probably worth the money. Before this I didn’t have much material on Directx API, my only resource was the SDK docs. Frank Lunas Books are also good, but lack detail, which is fair enough as they’re introductory books, where as PR&C is more of a reference manual …with some examples.

I think it’s going to end up being one of those books you’ll always have on your desk.


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