Graphics

The reference book for all the latest and greatest techniques in relation to real-time rendering.

The GPU PRO series is a continuation of the ShaderX series under a new publisher.

A series that brings to light some of the new advanced rendering techniques.

A series that brings to light some of the new advanced rendering techniques. The whole series is available online.

Physical based rendering using Ray-tracing.

An introductory Ray Tracing tutorial.

Great book on how we perceive materials and how we can reproduce this in our renderings.

Shaders for Game Programmers and Artists (Premier Press Game Development)Introductory shader programming using RenderMonkey.

Advanced Lighting and Materials with ShadersIntroductory shader programming as well as a nice collection of BRDFs and advanced shading techniques like Spherical Harmonics.

Modern GI techniques.

51NS6GNRH3L._BO2,204,203,200_PIsitb,35,-76_AA300_SH20_OU02_.jpg (300×300)Procedural texturing and modelling techniques.

Realistic Image Synthesis Using Photon MappingPhoton Mapping discussion and tutorial from designer Henrik Wann Jensen.